Much of the social organization of the Shrinelands is centered around the various temples and mystery cults. Membership in these societies can provide access to training in their secret mysteries, skills, and allies where required.

ServiceTypical Cost
Training in a cult skill up to rank 340 coins / season
Initiation in outer mystery100 coins
Spell training up to 3rd CircleOcclusion x 40 coins
Appropriate offering for divinity20 coins

Temples are willing to offer many services to non-members, including the training of some mysteries. Other mysteries, called inner mysteries are reserved for members only. Training in both spells and mysteries also entails swearing an oath to never teach the secrets to another individual, temples maintain this prerogative for themselves.

Temples of the Shrinelands

Brotherhood of the Fallen Fates

The Brotherhood maintains the rituals of the Fates following their demise during the tragedy of Tharsis. Only the nobility of the Beast Kingdoms, and few select individuals, are permitted to join. The Brotherhood will occasionally teach others, but typically at double cost.

Cult Skills: Beastmastery, Concentration, Diplomacy, Divination, Archery

Outer Mysteries

  • none

Inner Mysteries

  • Gift of Prophecy

Noctian Frog Priests

The frog-priests of the Beast Kingdoms are responsible for administering the Rite of Transfiguration, changing men into beast-men. Alongside this they act as healers, alchemists, and record keepers among the princes of those lands. Membership is only permitted to those of the frog caste, but otherwise their services are open to all.

Cult Skills: Alchemy, Divination, Heal, Ritual, Alteration

Outer Mysteries

  • Dowsing
  • Field Alchemy
  • Priest

Inner Mysteries

  • Internal Alchemy

Pack-Guards

The Pack-Guards are an ancient fraternity of warriors, dedicated to the protection of their charge. Controversially, nearly all castes within Noctian society are permitted to join, howev

Cult Skills: Athletics, Investigation, Hand Weapon, Thrown

Outer Mysteries

Inner Mysteries

  • Double Weapon Master

Scholars of Heron

Cult Skills: Language, Lore

Outer Mysteries

Inner Mysteries

  • Language of the Birds

Temple of the Red Moon

Cult Skills: Brawl, Hand Weapon, Great Weapon

Outer Mysteries

Inner Mysteries

  • Supreme Warrior
  • Die Hard

Temple of the Winds

Cult Skills:

Outer Mysteries

  • Bard
  • Berserker
  • Priest

Inner Mysteries

  • Great Leader
  • Whispered Secrets

Way of the Walking God

Cult Skills: Bushcraft, Diplomacy, Navigation, Ritual, Brawl

Outer Mysteries

  • Piercing Gaze
  • Priest
  • Staff Master martial art

Inner Mysteries

Minor and Forgotten Temples

Set, the Grasping Serpent

Temple of Sol Invictus

Cult Skills:

Outer Mysteries

Inner Mysteries