Much of the social organization of the Shrinelands is centered around the various temples and mystery cults. Membership in these societies can provide access to training in their secret mysteries, skills, and allies where required.
| Service | Typical Cost |
|---|---|
| Training in a cult skill up to rank 3 | 40 coins / season |
| Initiation in outer mystery | 100 coins |
| Spell training up to 3rd Circle | Occlusion x 40 coins |
| Appropriate offering for divinity | 20 coins |
Temples are willing to offer many services to non-members, including the training of some mysteries. Other mysteries, called inner mysteries are reserved for members only. Training in both spells and mysteries also entails swearing an oath to never teach the secrets to another individual, temples maintain this prerogative for themselves.
Temples of the Shrinelands
Brotherhood of the Fallen Fates
The Brotherhood maintains the rituals of the Fates following their demise during the tragedy of Tharsis. Only the nobility of the Beast Kingdoms, and few select individuals, are permitted to join. The Brotherhood will occasionally teach others, but typically at double cost.
Cult Skills: Beastmastery, Concentration, Diplomacy, Divination, Archery
Outer Mysteries
- none
Inner Mysteries
- Gift of Prophecy
Noctian Frog Priests
The frog-priests of the Beast Kingdoms are responsible for administering the Rite of Transfiguration, changing men into beast-men. Alongside this they act as healers, alchemists, and record keepers among the princes of those lands. Membership is only permitted to those of the frog caste, but otherwise their services are open to all.
Cult Skills: Alchemy, Divination, Heal, Ritual, Alteration
Outer Mysteries
- Dowsing
- Field Alchemy
- Priest
Inner Mysteries
- Internal Alchemy
Pack-Guards
The Pack-Guards are an ancient fraternity of warriors, dedicated to the protection of their charge. Controversially, nearly all castes within Noctian society are permitted to join, howev
Cult Skills: Athletics, Investigation, Hand Weapon, Thrown
Outer Mysteries
Inner Mysteries
- Double Weapon Master
Scholars of Heron
Cult Skills: Language, Lore
Outer Mysteries
- Eidetic Memory
- Legendary Characteristic for Intelligence
Inner Mysteries
- Language of the Birds
Temple of the Red Moon
Cult Skills: Brawl, Hand Weapon, Great Weapon
Outer Mysteries
- Ready for Battle
- Bloody Combatant
Inner Mysteries
- Supreme Warrior
- Die Hard
Temple of the Winds
Cult Skills:
Outer Mysteries
- Bard
- Berserker
- Priest
Inner Mysteries
- Great Leader
- Whispered Secrets
Way of the Walking God
Cult Skills: Bushcraft, Diplomacy, Navigation, Ritual, Brawl
Outer Mysteries
- Piercing Gaze
- Priest
- Staff Master martial art
Inner Mysteries
Minor and Forgotten Temples
Set, the Grasping Serpent
Temple of Sol Invictus
Cult Skills:
Outer Mysteries
Inner Mysteries