Across the Shrinelands there are those who have dedicated themselves to the blood-red art of war.
Initiate: The character is able to fight in basic formations, and is competent in a pitched battle. Automatically score hits against fleeing foes. When rolling a natural 20 on an attack roll the character may also choose to attempt some maneuver rather than take an additional attack. This could include disarming a foe, knocking an opponent to the ground, taking the high ground, or other display of martial prowess. If the attempt seems particularly outlandish or challenging, a skill check using the relevant martial skill may be required.
Heroic: Each round in combat the warrior is able to incorporate pommel strikes, hurled stones, and other incidental strikes. Once each round, at any point during the turn deal damage based on your skill rank with whatever weapon you wield. No attack roll is required, and this may even be done before or during an opponent’s turn. This damage is Rank 1: 1 damage, Rank 2: 1d4 damage, Rank 3: 1d6 damage, Rank 4: 1d8 damage, Rank 5: 1d10 damage, Rank 6: 1d12 damage.