Around the area there are
- medium-sized harbor town overlooked by old border fortress
- old Ophidian fortress on a hill
- sacred white-cat peacocks given free reign and royal protection
- small warf, decent sized shipyard
- rabbit-men, ox-men, and gull-men who work professions in town - tanners, potters, weavers, olive-pressers
- small enclave from the City of Steel dealing in copper goods and metalwork
- small beast arena and related shrine to the Hecatoncheires
- organization of Frog Priests
- temples to the Walking God, and the Winds
- a mile down the coast is Erina’s personal estate, including fields of barley and olives
- scorpion-tiger stables and hunting grounds
- temple to the Fallen Fates
- her first son, Elnor, has another estate more inland, with fields of barley, wheat, and flax
- her cousin, Itam Lead-Hand, has an estate half a day away
Common Caste Rules
Foreigners are in a strange place in Erina’s lands. Some common expectations to keep in mind
- personal ownership of gold, wearing white, and physical contact with nobility are restricted to the upper castes