Around the area there are

  • medium-sized harbor town overlooked by old border fortress
    • old Ophidian fortress on a hill
    • sacred white-cat peacocks given free reign and royal protection
    • small warf, decent sized shipyard
    • rabbit-men, ox-men, and gull-men who work professions in town - tanners, potters, weavers, olive-pressers
    • small enclave from the City of Steel dealing in copper goods and metalwork
    • small beast arena and related shrine to the Hecatoncheires
    • organization of Frog Priests
    • temples to the Walking God, and the Winds
  • a mile down the coast is Erina’s personal estate, including fields of barley and olives
    • scorpion-tiger stables and hunting grounds
    • temple to the Fallen Fates
  • her first son, Elnor, has another estate more inland, with fields of barley, wheat, and flax
  • her cousin, Itam Lead-Hand, has an estate half a day away

Common Caste Rules

Foreigners are in a strange place in Erina’s lands. Some common expectations to keep in mind

  • personal ownership of gold, wearing white, and physical contact with nobility are restricted to the upper castes