A naked warrior presents nowhere near the threat as a killer in full harness. Surviving, and thriving, will often be determined by how prepared an adventurer is based on the tools at their disposal. This section details gear, statistics for weapons, and general prices.
Each piece of equipment lists a rarity and average price. These are considered relevant where trade is common, usually for cities along the Valles. For adventurers far from civilization there are no listed prices; each negotiation is its own event. A manticore may sell a dozen swords for fresh meat, while suspicious back-countrymen may have little use for gold. Where civilized trade is possible, the GM should consider the rarity when purchases are being made. If an adventurer requires equipment on short notice this may need a Charisma + Trade check based on rarity. Failure may instead require an adventure to acquire the gear, otherwise most merchants will accept a special order for triple normal price to deliver the goods next season.
100 per person per year
Usually has 10 profit
Most weapons 10
Fancy is 50
Selling loot
Letter of credit for amounts over 200
Check system of wording of letter
10 coin fee
| Rarity | Difficulty to Find |
|---|---|
| Common | 2 |
| Uncommon | 6 |
| Scarce | 8 |
| Rare | 10 |
| Incomparable | 12 |
Arms
| Generic Weapon | Damage | Type | Properties |
|---|---|---|---|
| Small blade | 1d4 | Hand | Subtle |
| Large blade | 1d8 | Hand | |
| Spear | 1d6 P | Polearm | Brace |
| Large weapon | 1d10 | Great | |
| Club | 1d6 B | Hand | |
| Staff | 1d6 | Polearm | |
| Bow | 1d6 | Archery |
| Weapon | Damage | Type | Properties | Mastery | Origin | Cost |
|---|---|---|---|---|---|---|
| Dagger | 1d4 P | Hand | Subtle, Throwable | Finesse | Alcheran | |
| Sling | ||||||
| Pike | ||||||
| Javelin | ||||||
| Shortspear | Any | |||||
| Longspear | ||||||
| Xiphos | ||||||
| Curveblade | ||||||
| Great Ax | ||||||
| Shortbow | Any | |||||
| Kukri | 1d4 S | Hand | Noctian | |||
| Chakram | 1d6 S | Thrown | Precise | Noctian | ||
| Spring Tube | 1 P | Exotic | Range 5, Subtle | Swift, Ignores Armor | Lankh | |
| Falchion | 2d4 S | Great | Noctian | |||
| Serpent Blade | 1d4 P | Hand | Subtle | Toxic | Ophidian | |
| Atlatl | Thrown | Blemmyes | ||||
| Macuahuitl | 2d6 | Great | Blemmyes | |||
| Hand Crossbow | Exotic | Lankh | ||||
| Flamberge | Great | Masterful | Lankh | |||
| Stiletto | 1d4 S | Hand | Lankh | |||
| Truncheon | Hand | Lankh | ||||
| Sling | 1d4 B | Thrown | Alcheran | |||
| Warhammer | Great | Noctian | ||||
| Morningstar | Lankh | |||||
| Halberd | Lankh | |||||
| Heavy Crossbow | Exotic | Simple | Lankh | |||
| Hand Ax | Hand | Noctian | ||||
| Longbow | Archery | Potent | Noctian | |||
| Khopesh | 1d6S | Hand | Ophidian | |||
| Bolas | - | Thrown | Tangling | Quick | Noctian |
- Toxic:
- Finesse: use Dexterity instead of Strength
- Masterful: uses lowest of Strength or Dexterity modifier
- Potent: Apply Strength bonus again to damage
- Precise: Can add dexterity modifier to damage instead of strength
- Simple: No penalty for lacking proficiency
Spring Tube
A small tube designed to hold a spring loaded dart, typically poisoned. If this weapon is readied and you have a free hand, it can be fired when rolling initiative - albeit at disadvantage.
Armor
Tools and Goods
| Equipment | Rarity | Cost |
|---|---|---|
Astrolabe
Elaborate brass mechanism for measuring the stars and land. User can always tell their latitude down to the hexleague, and permits accurate estimation of distances to visible landmarks. Includes also the capabilities of a compass.
Alchemist Kit
Required to perform alchemy. Without these maximum maintenance score is 3.
Pack Oxen
An Ox trained as a beast of burden. Can carry 30 ingots worth of gear.
Books
The written word is a rare and potent commodity, but literacy is relatively common in the Shrinelands. Although ancient wizards are more likely to horde esoteric tomes than share them, a market for basic books has developed. Most of these come from cultists of knowledge gods, often with exhortations in the text to make appropriate offerings, others from scribes who need coin. When purchasing a book roll on the following chart.
| 1d6 | Outcome |
|---|---|
| 1 | Book has been subtly damaged as to be nearly worthless |
| 2 | Places a curse on the reader if they do not donate to the temple who first scribed it |
| 3 | Margins filled with useless notes |
| 4 | Used, but otherwise in good condition |
| 5 | Written in a particularly neat hand |
| 6 | Half-price |
| Book | Rarity | Language | Cost |
|---|---|---|---|
| On Alchemy | Uncommon | Alcheran | 30 gp |
| History of the Fourth Age | Uncommon | Alcheran | 20 gp |
*Divining the *
5 sp, second season 1 sp and specialization in haurspex
On Alchemy
Basic book of alchemical formula, detailed On Alchemy.
History of the Fourth Age
A pseudepigraph of Herod detailing the deaths of the Fates of Tharsis and the hagiographic assumption of She Who Lurks. Considered somewhat propagandistic, however it is a Quality 4 text on Lore. The book covers:
- A division of ages, starting with the elemental and anti-elemental powers of the First and Second Ages, up to the coming of chaos-wind Eurus as the herald of the Fourth Age
- Between each age the world is destroyed and remade, except for the covenant with Eurus which preserved the world entering in to the Fifth Age
- The Three Fates of Tharsis betrayed the Lords of Law and were killed, with destiny now in control of She Who Lurks
Foreign Materials
Arquebus, 2d8 damage, AP, 4 rounds to reload
Springtube, launches poison dart
Gear
Waterskin
Able to carry two day’s worth of water.