An ooze in a jar which can be hurled with an unwieldy sling (range 20/60). Striking a target deals 1d8+2 acid damage and unleashes the lesser ooze contained within. The lesser ooze will continue to pursue targets until it perishes. Landing a direct hit causes the ooze to stick to the target, granting advantage on all attacks, unless they can find some way to quickly remove it. The ooze has 1 HD (8 hp), +5 to attack dealing 1d8+2 acid damage, and looses 2 hp per turn.