A grim metal lantern which shines with a flimsy light. Chained inside are four minor celestials, bound to grimly serve whoever holds the lantern. Each link of the chain is inscribed with a lie told by an unrepentant mortal, and only by finding the truth of at least one of these can the celestials be freed without injury.
The lantern can be used by opening the top and commanding the celestials to burst forth and use their waning light to strike your foes. At the end of each of your turns they take an attack, +4 to hit for 1d6 radiant damage. If attacked the reduced celestials have AC 13 and 6 HP. The lantern sheds dim light for 5 paces, and cause Evil creatures to cast red shadows.