WIP (Work In Progress)

Creating Characters

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

  • Robert A. Heinlein

During your journey your characters can be expected to be tested on every front; a broken airlock can thwart a journey just as effectively as a well-placed shot from an enemy mech. It will likely be impossible to be truly prepared for every eventuality, however, collectively it may benefit the group to be able to

  • Heal to survive deadly wounds, without a skilled doctor or biopsychic many wounds mean certain death
  • Fix broken devices and maintain custom modifications of your own
  • Program and hacking are useful on many high-tech worlds
  • Pilot a starship, most bridge crews will also need to be able to Program, Shoot, Fix, Lead and Know what to do
  • Talk or Trade your way to new opportunities

Origin

Use the procedures in Stars Without Number (free pdf).

Your origin focus an pertain to a number of alien sophonts in the sector, as well as VIs. (list incomplete)

  • Sword Worlder
  • Darryen
  • Vargr
  • Kemlae
  • Zhodani
  • Android or Worker VI

Things which are not featuring in this campaign

  • True AI PCs
  • Transhuman PCs
  • “Space Magic”
  • Most mechs described in SWN Deluxe Edition
  • Heroic Characters

As a Pilot

Becoming an LL0 Lancer will occur during the course of the game. From there as you gain more skills as a pilot more options will open up to you.

Frames and systems can be taken from the core book. If you want the new frames and variants from The Long Rim and No Room for a Wallflower Part 1 (except the IPS-N Kidd) may be used.

Pilot triggers and other narrative pilot systems from Lancer won’t be used.