Storms sweep in from the north, forcing refuge on far-travelers. The world reduced to rain-sluiced streets and city walls, yet contained within a whole new realm opens up to the people of Aimilus. Esoteric cults invoke potent spirits, nomadic firedancers share secrets for a price, and the wealth of the merchants of the Margaritifer provide OPPORTUNITIES IN THE OCHRE CITY
Staying a season at Aimilus opportunities abound to make practical gains on the knowledge you have encountered. Once established you have time for five efforts after your essentials are established, although some take greater dedications of time.
Opportunity | Time |
---|---|
Learn a language from tutor for 100gp (Ophidian, Alcheran, Xanthain, Vintonian) | 1 |
Training - increase an ability score currently below 15 by 1 for 300 gp | 1,3* |
Work for Fontus the Oozemancer | 1-4 |
Study under the firedancers | 2-3 |
Gather rumors or research | 1 |
Minor project | 1 |
Major project | 3 |
Training increases an ability score below 15 by 1. This takes 1 fortnight for the first score, and 3 fortnights to continue intensive training during the season
Alongside this you now have time to reflect on the lore encountered so far, and can gain new abilities.
Opportunity | Time |
---|---|
Secrets of the Mystic Smiths learn Construction 0 (requires ability to read Ophidian) | 3 |
Become Aligned to the Lunar Powers (requires ability to read Ophidian) | 2 |
Attempt to recreate Xanthicon | 2 |
Xanthian summoning book | 3 |
Favored foe | 2 |
Spending Coin
Merchants of the Margaritifer
Good | Cost |
---|---|
Any basic good under 300gp | Regular cost |
Bobbit worm | 25 gp |
Portable Peephole | 15 essence |
Duredin’s Eye | 25 essence |
Beholder eye | 7 essence |
Grounding javelin | 50 gp |
Swarmproof Suit | 40 gp |
Map of the Lesser Noachis by R’an of Aimilus | 500 gp |
Essence | 40 gp |
Fontus’ Wares
Good | Cost |
---|---|
Exceptional Asklepian Amoeba | 70 gp or 1 essence |
Slime Bomb | 50 gp |
Roombooze | 200 gp |